Wayrest
A green forest dragon and a burning tree giant face a party of young heroes
A LINK-DRAWING SQUAD BATTLER

Wayrest

The last inn on the old road, and the lantern that keeps it lit. Bind your heroes with the light and push it back into the Hollow.

Free to play · on Android and iPhone

Coming soon to Google Play and the App Store

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THE ADVENTURE

Lead the light into the Hollow

Gather a squad, trace a path through the monsters, and bring every hero down on them at once.

  • Draw one strokeDrag a hero through the monsters to its ring. If that ring touches another hero, keep going — the same stroke carries straight into their line.
  • Everyone strikes at onceLet go and every hero you linked walks their line, hitting whatever they cross. The more in one stroke, the bigger the bonus — all five is a PERFECT.
  • Then the pack answersThe monsters hit back, the rings move, and you draw again. Bosses take a few turns — and a hero skill saved for the right moment.
  • The Wayrest Inn with five heroes standing in the tavern
    The Inn
  • The summon screen with Aurelian on the Hero Banner
    Summon
  • Pyrrha’s hero page: stats, Volley, Meteor Fall and her passive
    Your heroes
  • The Spire: an endless tower of floors, with a gate and a warden ahead
    The Spire
  • The Arena: your rating and squad above a list of rival players’ squads to fight
    Arena
ABOUT

A turn is a line you draw

Your squad and the enemy pack share one small board. Drag each hero to its ring, routing through the monsters to hit them — and if that ring touches another hero, the same stroke carries on into their line. Let go and everything you chained lands at once.

Draw the fight

No menus mid-battle. Where a hero walks is how it attacks — around, across, down, or straight through.

Build a squad of five

Summon from 74+ heroes, level them, fit runes, and balance fire, wood and water against what you face.

Go further

Five maps of campaign, then Hard mode, an endless Spire to climb, and an Arena against other players' squads.

GUIDE

The road, chapter by chapter

Everything a new innkeeper needs, from the first stroke to the dragon at the end of the week. The Novice Guide in the game has every number.

One stroke is a whole turn

You don't tap to attack. You draw. Every hero walks the line you trace, and hits whatever it passes.

  1. 1

    Draw to the ring

    Drag a hero from its coloured tile to the ring of the same colour. Route the line through monsters: that is how you hit them.

  2. 2

    Chain the squad

    If the ring sits next to another hero, keep dragging. One stroke carries on into their line.

  3. 3

    Let go, strike together

    The more heroes in one stroke, the harder they all hit, and two or more earn a follow-up strike.

  4. 4

    Then the pack strikes back

    When every hero has moved, each living monster hits every hero once. Every kill makes the next round hurt less.

Silvia
  • Silvia's line, through two monsters
  • Chained into the next hero
  • Monsters on the board
  • Each hero's ring

Chapter 1 of 6 · The turn

HEROES

74+ heroes, and counting

Start with one of three and summon the rest — from humble 1★ recruits to legendary 5★s. New heroes arrive at the Inn with every update.

AT THE INN TONIGHT

Who joins you next?

Dragons, sea queens, knights and wardens. Every hero brings their own attack shape, skill and passive, so no two squads play alike.

GAME MODES

More than the map

When the campaign is done for the day, the Inn has three more doors — other players, the biggest fights on the road, and a puzzle that is the same for everyone.

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SUPPORT

Need a hand?

Can't sign in, lost progress, found a bug, or have an idea? Tell us here — you don't need to be signed in, and we'll answer by email.

  • Account trouble? Write from the email your account uses, and include your in-game name.
  • Found a bug? Say what you did, what you expected, and what happened instead.

The closed beta has ended

Thank you to every traveller who played Wayrest in the browser and told us what to fix. Your playtesting shaped the whole game.

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