Wayrest
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Update

v1.0.2 — Arena Defence, bigger boss rewards and living monsters

Greetings, travellers! Version 1.0.2 gives you a team of your own for the Arena, makes stage 10 worth a lot more, and brings every creature on the road to life.

Set up your Arena Defence

The Team screen now has two tabs: Squad and Arena Defence.

  • Your defence is the team other players fight when they challenge you in the Arena.
  • It starts out the same as your squad. Drag heroes in and out to build a different one, so you can keep one team for the dungeon and another for defence.
  • Changed your mind? Use my squad puts it back.
  • A team of only healers can't deal damage and loses its fights, so bring at least one fighter.

Stage 10 pays more

The boss at the end of every map is now worth coming back to:

  • First clear: 75 gems and a Hero Banner coupon, on every difficulty.
  • Every clear after that: 3 gems.

Every creature breathes

Every monster on the road, from the Dire Wolf and Bog Wisp to the Orc Brute and Hollow Ram, now has its own idle animation. So do the recruitable monster heroes in your Inn. Enemy creatures keep their red outline, so you can always tell them from your own.

20 new Journey quests

The Journey goes further past the end of the map: the Hard mode bosses, bigger goals for your collection, the Spire and the Arena, and gem rewards all the way to quest 76.

Smoother fights

Fights run noticeably smoother on phones, with fewer stutters while your heroes walk.

Thanks for playing Wayrest. See you on the old road!